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Part II >

An Interview with Don Reinertsen (1/2)
Applying Batch Size to Product Development: Unconventional Wisdom about Speed and Flexibility - Part 1

PDBPR: Recently, you presented some surprising data suggesting that very few developers wait until they have most requirements before starting design work. Where did your data come from and what is it telling us?

Reinertsen: The data comes from 500 attendees of my class at CalTech over the last 10 years. It’s a statistically robust sample from many different industries. It shows that most design work begins long before all requirements are known. For every developer who waits until 80 percent or more of requirements are known, there are 6 developers who have already begun designing.

PDBPR: Given that most people are beginning the design phase with incomplete knowledge of requirements, what’s the indication that you know enough to begin design?

Reinertsen: The question I would always ask is this: ‘Do I have enough information to do useful work?’ The notion that you need all of the requirements before you begin designing is tied to the concept that requirements are a monolithic entity that can only be complete and usable, or incomplete and unusable. In reality, requirements can be decomposed into subsets of data of differing importance, and which are needed at different times. Therefore, it makes sense to finalize the requirements on the portion of the design that we need to work on first, and proceed with this work while we resolve other less urgent requirements.

For example, if I’m designing a cell phone, I eventually must decide what words will appear on the display. However this can be decided very late in the process since it can be easily modified in the software. But, I cannot postpone deciding how big the screen is going to be. The size of the LCD display affects the package size, the chips I use to drive the display, etc. You don’t want your marketing people researching what words to use until they freeze screen size. The general principle is to focus first on the characteristics of the phone that are preventing the designers from working on the design.

PDBPR: And this relates to the way in which you apply "batch size" to product development.

Reinertsen: Exactly. If you go to the average product developer today and ask, ‘what is the batch size you’re using in product development and why?’ their response would be ‘what do you mean by batch size and why would I be interested in it?’ It’s simply not a conceptual frame through which most developers look at their process. Yet, the notion that we need all requirements prior to the design phase is analogous to saying that the only batch size in which I can deliver requirements is 100% of the work product. Because they are unaware of batch size most product developers use larger batch sizes than they should.

PDBPR: And in product development, what we’re generally dealing with is batches of information – the batch sizes in which information is transferred.

Reinertsen: Yes. Many product developers only think of batch size as it applies to physical objects. Yet, the same concept applies to the size of the batches with which we handle information. For example, if we write 5,000 lines of code before we run a test, our batch size is ten times higher than if we write 500 lines before we run a test.

PDBPR: But isn’t it the case that as you decrease the batch size in which information is transferred, you’re increasing the quantity of information transfers? It seems that there must be risks and costs to increasing the number of transfers you’re doing, for example, version control problems, the likelihood of introducing errors, and a potential overall increase in chaos and confusion. How do you address this?

Reinertsen: I will lump together all of the problems you mentioned and call them transaction costs. Transaction costs are linearly proportional to the number of transactions. All processes have another cost, which is the cost associated with not doing a batch transfer, which I call the holding cost. The smaller the batch size you use, the smaller the holding cost. One is a hyperbolic function and the other is a linear function. They combine to create the "U" shaped curve for total cost. If you keep decreasing batch size without paying attention to transaction costs you will be overwhelmed by transaction overhead. Smaller batch size is only better when it moves you towards the optimum of the "U" curve – which is at the trough of the "U."

A good model is what has happened in software development. Forty years ago, the waterfall model for software development said that we should define all requirements before we begin any design; complete all design before we do any coding; and complete all coding before we do any testing. That was a classic large-batch transfer model. Now we find people using what are called daily build-test cycles. They write code, submit it by four o’clock in the afternoon and have the bug reports back by eight o’clock the next morning. If you used the old methodology for testing, where it took you two weeks to set up a test, then you would end up getting buried in testing costs if you tried daily testing cycles. Daily build-test cycles have become feasible because developers have lowered transaction costs by automating the testing process. Once you recognize that doing a lot of small batches is good, then you can justify automating it, and this automation lowers the transaction cost per batch by orders of magnitude. This makes it economically feasible to do testing in many small batches. The point is that the underlying philosophy that product development should be done in large batches tends to block the investments that enable it to be done in small batches.

PDBPR: It seems to be the case that, as product developers optimize their batch sizes – and you suggest that, in most cases, this means making them smaller – there needs to be more and not less discipline involved if we wish to control transaction costs.

Reinertsen: You would think that a small batch process requires great discipline but, in fact, it requires a form of discipline that is surprisingly easy to achieve. Small batch sizes provide immediate feedback, which almost automatically improves quality and discipline. To extend the software analogy, suppose I make a bad assumption about the structure of a protocol in the software that I’m writing. I write bad code, and the next morning I get feedback that says it doesn’t work. I very quickly find out what the bad assumption was and I haven’t written ninety days worth of code with a bad assumption embedded within it.

This is exactly what happened in manufacturing when we reduced batch size and shrunk the inventory between process stages in our factories. The inventory was there to compensate for the variation we had in the process – machines breaking down, people producing bad parts, etc. But, inventory raised overhead. I once worked with a plant which had large batch sizes and large amounts of inventory. We did a weekly production schedule to plan when each work order would arrive at each process center. Because the cycle time in the factory was 16 weeks, we had 100 times as many work orders to plan as we would in a JIT environment, with a cycle time of 24 hours. We were trying to keep track of 20,000 work orders on the factory floor, and each of them was going to cross many process centers. The weekly plan spanned a 16-week period, and you would end up throwing out fifteen-sixteenths of it, unused, at the end of each week. But as you shift to JIT, smaller batch sizes, and flow-based operations, you’re no longer planning 16 weeks. You’re planning for the 200 work orders of that day.

When it took 16 weeks for a part to move through the factory, you needed a check-in point every time the part moved so that you knew where it was. You’d have 30 move transactions in the course of that process just to keep track of things. When we reduced cycle time to only 24 hours, we eliminated almost all of these transactions. The old system, with the large batch sizes and a very long cycle time, actually required much more paperwork and paperwork discipline. While a process with smaller batch sizes does require discipline because it is sensitive to certain variances that are hidden by a process with large batches, this discipline is easier to achieve because you spend less time on non-value added tasks. It is easier to achieve discipline when cycle times are shorter.

PDBPR: What you’re suggesting is that, from one perspective, we can talk about smaller batch sizes, while from another perspective we can look at the same thing and speak about the value of fast feedback loops…

Reinertsen: Yes, feedback is inherently faster when batch sizes are small. This rapid feedback has significant psychological payoffs because immediate feedback has a more powerful effect on behavior. The longer the time between when something is done and when the feedback on it is received, the more you break down this link of causality between the action taken and the negative result, which, in turn, breaks down the sense of control over outcomes and over behavior. The faster the feedback the more people end up believing that they can actually control something.

Part II >
This article originally appeared in the May 2003 issue of PDBPR


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Reinertsenphoto.jpg (3912 bytes)ABOUT DON REINERTSEN
Don Reinertsen is President of Reinertsen & Associates, a consulting firm specializing in the management of product development. He is co-author of the book Developing Products in Half the Time: New Rules, New Tools and author of Managing the Design Factory. He can be reached by E-mail at DonReinertsen@compuserve.com

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